A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Goodwill and Evil Weapons.
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For each 3 Refine Levels:
Increases Magical Damage against enemies of every race by 5%.
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For each 4 Refine Levels:
Increases Magical Damage with Ghost, Shadow and Water element by 7%.
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Refine Level +7:
RES +50
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Refine Level +9:
Decreases Variable Casting Time by 10%.
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Refine Level +11:
MATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
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When equipped with Devil Wing Staff:
For each 3 Refine Levels of Devil Wing Staff:
Increases damage of Soul Vulcan Strike by 4%.
Increases damage of Mystery Illusion by 5%.
If Devil Wing Staff's Grade is B or higher:
Increases damage of Soul Vulcan Strike by additional 10%.
When equipped with Evil Spell:
Increases damage of Soul Vulcan Strike by additional 15%.
Increases damage of Mystery Illusion by additional 20%.
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When equipped with Destiny Staff:
For each 3 Refine Levels of Destiny Staff:
Increases damage of Frozen Slash by 4%.
Increases damage of Rain of Crystal by 5%.
If Destiny Staff's Grade is B or higher:
Increases damage of Frozen Slash by additional 10%.
When equipped with Goodwill Spell:
Increases damage of Frozen Slash by additional 15%.
Increases damage of Rain of Crystal by additional 20%.
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[Bonus by Grade]
[Grade D]: MaxHP +5%
[Grade C]: P.ATK +3, S.MATK +3
[Grade B]: S.MATK +2, S.MATK +2, POW +2, SPL +2
[Grade A]: RES +50, MRES +50, Refine Level +12: Fixed Casting Time -0.2 seconds.
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Type: Headgear
Defense: 10
Position: Upper
Weight: 10
Armor Level: 2
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Requirement:
Base Level 215
Arch Mage